Minecraft MOBS

MOBS

You’re not alone in this mysterious new world. In this section, you’ll discover the differences between passive, neutral, and hostile mobs. You’ll learn where to find them, how to defend yourself from neutral and hostile mob attacks, and, most importantly, what each mob drops when defeated.

PASSIVE MOBS

As you explore the Overworld you’ll come across a variety of passive mobs which can easily be defeated with a tool or weapon. Most drop useful items, including meat which will be cooked if they are killed when on fire.



CHICKEN:

BEHAVIOUR

Chickens spawn in grassy areas. They wander around, clucking and laying eggs every 5-10 minutes.

SPECIAL SKILLS

When falling, chickens slow their descent by flapping their wings so they don’t take damage.

BAT:

BEHAVIOUR

Bats spawn in caves across the Overworld. They hang upside-down when idle, but otherwise can be seen flying around erratically.

SPECIAL SKILLS

Bats are the only passive mob that spawns in the dark and that can fly.

DROPS WHEN DEFEATED

PIG:

BEHAVIOUR

Pigs roam the Overworld in groups of 3-4, oinking randomly. They will follow any player that is within 5 blocks of them and is holding a carrot, a carrot on a stick, a potato or beetroot.

SPECIAL SKILLS

Pigs can be ridden, although they aren’t very fast. You’ll need to saddle them first, then lead them around using a carrot on a stick. They will eat the carrot over time so you’ll need to keep an eye on its durability bar. Saddles can be found in naturally generated chests. A saddled pig will drop its saddle upon death.

SHEEP:

BEHAVIOUR

Pigs roam the Overworld in groups of 3-4, oinking randomly. They will follow any player that is within 5 blocks of them and is holding a carrot, a carrot on a stick, a potato or beetroot.

SPECIAL SKILLS

Pigs can be ridden, although they aren’t very fast. You’ll need to saddle them first, then lead them around using a carrot on a stick. They will eat the carrot over time so you’ll need to keep an eye on its durability bar. Saddles can be found in naturally generated chests. A saddled pig will drop its saddle upon death. DROPS WHEN DEFEATED BEHAVIOUR Sheep wander around, bleating occasionally and eating grass blocks. SPECIAL SKILLS Sheep drop 1 wool when they die, but 1-3 wool if you shear them while they’re alive. The wool will grow back after shearing. You can also dye a sheep before you shear it to permanently change the wool’s colour. Dyes can be crafted from flowers, lapis lazuli, cocoa beans and ink sacs.

OCELOT:

BEHAVIOUR

Ocelots creep through jungles, occasionally attacking chickens. They avoid players and hostile mobs.

SPECIAL SKILLS

Ocelots are immune to fall damage. They can be tamed into cats by feeding them raw fish. Stand within 10 blocks of an ocelot, then wait for it to enter begging mode – it will walk right up to you and look at you. Don’t make any sudden movements or you’ll scare it off. Feed it fish and it may turn into a tabby, tuxedo or Siamese cat. Tamed cats will follow you around and will no longer attack chickens. Ocelots and tamed cats both scare creepers away

SQUID:

BEHAVIOUR

Squid move through the water using their tentacles. If attacked, they try to swim away. They suffocate if not in water.

SPECIAL SKILLS

Squids can swim against a current. They also have an impressive set of teeth, although they are harmless. DROPS WHEN DEFEATED

HORSE:

BEHAVIOUR:

Horses roam in herds of 2-6. They can have one of 35 different colour and marking combinations. Donkeys are a smaller variant of horses. If a horse breeds with a donkey it will produce a mule.

SPECIAL SKILLS:

Horses are one of the fastest methods of transport, but they need to be tamed first. Tame a horse by mounting it repeatedly until it stops throwing you off, then saddle it so it can be ridden. Saddles can be found in naturally generated chests. Donkeys and mules can also be equipped with chests and used to transport items. When killed, horses will drop any equipment they have, and donkeys and mules will drop their chest, if equipped, plus its contents.

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